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000575_owner-lightwav…mail.webcom.com_Sat Aug 26 22:13:44 1995.msg
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1995-09-02
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Date: Sun, 27 Aug 1995 01:23:26 -0400 (EDT)
From: Adrian Onsen <aonsen@sentex.net>
Subject: Re: Radial Fire Effect...
To: Brenden Mecleary <bman2@ix.netcom.com>
Cc: lightwave@mail.webcom.com
In-Reply-To: <199508261450.HAA08279@ix8.ix.netcom.com>
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On Sat, 26 Aug 1995, Brenden Mecleary wrote:
> Here's my idea...create a sphere with the diameter you want. Make it
> perfectly round. Move the sphere so that the top of it is at y=0. Cut off the
> bottom of the sphere using either points or polygons selection method, and name
> the surfaces for all the polygons ("Fire", "Burning", whatever pleases you).
> Go into layout and load up that object. Set the color that you desire for
> the fire at the outside ring (the bottom of an upright flame) to something like
> bright yellow (assuming you have normal colored fire, that is). Then go into
> the texture menu for color. Set a darker orangey color there for the tops of
> the flames. Next, go to the texture menu for transparency. Set the
> transparency value to 100% and give it a falloff so that it goes about halfway
> down the sphere. Assign it a small velocity (.1 on the Y axis maybe), so it
> will look better if you animate it. Go back into the color texture menu and
> assign a falloff that is twice that of the transparency, and a texture center
> that is halfway down the hemisphere. Give that a bit of velocity, too. Save
> that and test render it. If you need it to be perfectly flat, just stretch it
> to .000001 on the Y axis. Whew! Hope that helps! If you don't understand (I
That's something I never thought of (but I understand what you mean)
I'll give that a try, and let you know how it turns out...
Thanx a lot!
Adrian Onsen
aonsen@sentex.net
--
Adrian Onsen <aonsen@sentex.net> sent this message.
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